Deciding to put his trust in Dingo, Leo departs, after telling Dingo why he had hidden Jehuty in the first place. whom Leo had befriended in the first game) brings the battle to an end when she recognizes his fighting style. ![]() After the boss fight ends, the two machines clash again, until A.D.A. The Vic Viper serves as a Boss in the game, with the player having to fight off Leo. Despite Jehuty being the pinnacle of Orbital Frame technology, Vic Viper is shown to be quite a match for Jehuty, due to a combination of the V2's advanced design and Leo's piloting skill. Thinking that Jehuty had been stolen or reclaimed by BAHRAM, Leo attacks Dingo in an attempt to force him to turn the Orbital Frame over. The Vic Viper is first seen in the game when Dingo Egret, the subsequent pilot of Jehuty (and player character of the game), first makes it down to the surface of Mars. Thunderheart's Vic Viper is destroyed in battle prior to the start of the second game. Unit 1 was piloted by Rock Thunderheart and Unit 2 was piloted by Leo, and later enhanced thanks to research of the Jehuty (which would explain its use of Gauntlet, and Vector Trap-like OPTIONS among other powerful weaponry far more advanced than the typical LEV). According to the in between storyline on Konami's official website and story writer notes, there were two Vic Viper prototypes aboard the freighter Atlantis before the start of the game. After leaving Antilia and boarding the Atlantis, he trains in the use of the V2 with Rock Thunderheart and continues the fight on behalf of the UNSF on Mars. The Vic Viper was used by Leo Stenbuck after the events of the first game. The Vic Viper is impressively durable, as it remains operational after being only a short distance away from the epicenter of Aumann's spatial collapse and the explosion of Anubis, while Naked Jehuty was crippled to the point of falling apart from being only slightly closer to the same. The Vic Viper in fighter mode is extremely fast and fights much as one would expect a 3D incarnation of the ship to fight, as well as the twist of having it change into a robot for more direct attack. When fighting Vic Viper a female computer voice announces the creation of an OPTION, the use of a weapon, or the use of shields in very similar fashion to the announcer in the classic Gradius games. When fighting the Vic Viper slowly increases its OPTION count to multiply its firepower, and often uses the Missiles and Laser attack as well as the unexpected Ripple Laser. True to its name, the Vic Viper uses many of the traditional Gradius weapons and shields. Shinkawa states however, that the Vic Viper is a new hybrid of Earth technology and Orbital Frame technology. Its performance is impressive considering its status as a LEV, which is heavily implied by the game series' storyline to be the radically inferior mecha type used prior to the advent of the much more advanced Orbital Frames. It was later collected with many more sequels in the PSP exclusive Gradius Collection.The Vic Viper can transform into a robotic mecha form in similar fashion to VF-1 Valkyries from Macross or the titular "mobile suit" of Zeta Gundam. It was rereleased in a compilation package with the sequel Gradius II: Gofer no Yabou in the Gradius Deluxe Pack, a first generation title for the PlayStation and Sega Saturn. Gradius was so popular in Japan, that the Famicom version was released in the arcade using Nintendo's Vs. The game was ported to many systems, most notably the NES and PC-Engine (both versions of which have been made available on the Wii Virtual Console) and the Japanese MSX computer. Designer Kengo Nakamura has said in an interview that the chosen name's similarity to Gladius was coincidental. However, the developers went with the name Gradius, and applied the name to the planet that was being attacked by invading aliens. A Gladius was a short sword used in ancient Rome by legionaries. ![]() The title Gradius is thought to have been drived from the Latin term for a sword known as a "Gladius". ![]() Konami's arcade game Scramble is often considered a precursor to Gradius. Gradius is considered a highly influential game and has set the foundation for many other horizontal shooters for years to come. Gradius has the distinction of popularizing a weapon selection bar called "Power meter", based upon collecting capsules to 'purchase' additional weapons. The arcade game was originally released in North America and Europe as Nemesis, although some conversions retained the name Gradius in these regions. It was the first game to be released in the Gradius series. Gradius is a horizontally-scrolling shoot 'em up released by Konami in 1985 for video arcades. For Game Boy game released under the international title, see Nemesis (Game Boy).
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